Next up for review is Dropzone commander from Hawk Wargames included in the box are two clash sized armies one UCM and one Scourge a detailed play mat some buildings for scenery rules and dice, as well as quite a slick little tape measure.
So thats whats in the box, every thing you need and everything you’d expect plus a few extras, a nice touch is the easy referance sheets for each faction which are worth thier weight in gold for the first few games and sometimes beyond.
The important part is the minitures both factions have a very balanced feel but two different play styles, for instance the scourge are very nimble and most of the time their tanks are harder two hit whislt the UCM have a better range. The UCM have a very ‘Haloesque’ feel to them whilst the Scourge have a metallic/organic look to them. Personally I love how the scourge play but prefer the look of the scourge. Assembling the minis js fairly straight forward and easy the starter kit is all plastic so all fit together nicely and the supplied instructions are clear and easy to follow. Once they are all assembled the armies have the feel of a much larger force if yoj are used to playing some other games systems.
The rules are some of the easiest and most stream lined I have seen to getting into a game. That’s not to say that any corners are cut, in fact the simplicity of the rules is so beautifully perfect that there doesn’t need loads of surplus rules to go along with it. Whats there is whats needed. Took about an hour to read the rules from back to front and playing the game just works, the trickiest part is making a force as it works a bit different from other systems as there are lots of options for transport, some units can only be transported I certain transports, but after a few attempts it becomes fairly qui m to see whats going on in army creation.
The games at ‘clash’ size tend to take about an hour, I got through three games in three hours in one session, one was a three way battle one was a two player and the last was a four way brawl. In the four way brawl after about 5 minutes explaining the basics of the game it still went surprisingly smoothly.