The Unavoidale Draft!

Hi again!  Whilst I wait for FFGs notoriously slow boat to arrive with my new stuff I’ve been drafting Seed Saga!  With four or five drafts under my belt I can safely say this is my favourite set of any CCG to draft, it’s a large enough set to make each draft genuinely feel different and it has so many crazy cards and combos even writing this has made me want to open some boosters!

For those of you that have no idea what I’m on about; drafting is a great way to play collectable card games.  In a nutshell each player is given three packs and they all open the first pack, take a card and pass the remaining cards from the pack, taking one card from the pack they’ve just been passed and so on until all of the cards from the boosters are picked.  You then build a deck from the cards you’ve chosen.  Drafting is a skill in itself; picking up what the other guys are doing and making sure that you draft the best possible selection of cards is very tricky.  I’d actually regard drafting as amongst my weaker skills at the Spoils so I love getting some practice in!

Regardless lets talk about the set itself.  The five trades are pretty much on point for what they have historically been good at which is little surprise since the majority of the set is reprints.  Banker and Gearsmith are solid trades with very good cards at low thresholds and solid bodies throughout their characters.   Arcanist is by turns EPIC and meh, it really requires that you merely splash it for a few clever tricks or evasive characters or go big and end up mainly purple (it’s hilarious do it at least once).  Rogue has a strong steal theme which in places requires you to be quite heavily in that trade whilst Warlord has a plethora of mental characters and damage character effects (although some of those require a hefty resource count.).

Good themes to try to draft towards include Arcanist covert, Rogue steal, Banker/Arcanist Control, Gearsmith growth/mid-range and Warlord aggro.  Banker backs up all of these as a nice card draw and removal engine whilst Gearsmith is great back up for its growth and huge dudes at low thresholds.  Cards that seem too good to pass include pretty much all of the Unique Warlord characters, Wand of Possession, Balthassar Gristwalter, Massive Erecting Golem and personal favourite Roundalicious Breasticles.

I have so far managed to draft two coloured combinations of Banker/Rogue, Rogue/Arcanist and Gearsmith/Arcanist and Warlord/Arcanist but I don’t think you need to be afraid of playing three trades.  This is particularly true if Banker is one of those three since they have excellent ‘fixing’ that allows you a bit of breathing space with your resources.  Also the set is a little slow so that gives you a bit more time, especially if you can play a couple of tough blockers early, though it’s not so slow that you can get away with sitting about drawing cards for two turns!

So far the best trade seems to be Warlord from what I’ve seen.  With bombs galore and direct damage to clear blockers or even just kill threats it seems great.  Mainly it’s best cards top out at three threshold so there’s no pressure to hammer it completely when drafting so that means your options are more open than if you’re going other routes.  It also has a fairly low natural curve so that builds your deck for you!  I’m really looking forward to the day when I can play Goutflame Talonclaw and then cackle madly!
I’m hoping to get playing some more drafts soon so I’d be keen to hear any tips you guys have for making the most of your picks?  We’re still accepting submissions for the build a deck challenge as well so I’m looking forward to hearing from you! – Mark

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