So I had a bit of a rant about Infinity last month and I have decided to drop in a battle report.
If you like this then I suggest you check out my article “TOOO INFINITYYY!” to see how the rules work.
Every Monday I get a game in with the handful of local players. A regular opponent is a fellow called Dave whom shares my competitiveness and my dark sense of humour. Dave is a Pan Oceania player. Pan Oceania is a high-tech hyper power that has the best resources and tech, at a cost. Dave likes to field a mixture of infiltrating thermo optic (TO) camouflage commandos, Power armoured elites and high-tech drones which are walking weapon platforms. He also likes to use Hackers to disrupt my more high-tech troops and buff his drones to scary levels.
I will be fielding my Japanese section of the Yu Jing list (pronounced You Cheeng). Yu jing have access to less advanced but cheaper heavy armoured troops, stealthy Ninjas and some very specialised units. We love being close and have lots of great close ranged units and possibly the most horrendous close combat troops in the game. Close combat isn’t a regular thing in Infinity.
We played antenna field; a scenario where we had to destroy four antennae with explosive ammunition type and activate three consoles with our specialists. A specialist is a miniature that has a rule such as paramedic, forward observer or hacker. Many of the super killy troops can’t be specialists so there are really few expendable models in infinity. Completing the objectives is the best way to win at Infinity. Points are won by breaking into things, hacking them or even escorting V.I.P’s to safety.
Turn one was mine and I had no choice but to use Yojimbo. Yojimbo has the “extremely impetuous” rule which means he MUST tear forward towards the closest enemy. This makes him difficult to control but offsets the fact that he is a really cheap troop whom hits like a truck! I used the order pool to move/fire and he took out a drone. He tired this again against a “total reaction” drone. Total reaction rule means the model gets its full burst of shots when reacting to me, instead of one! As it happens this was a Heavy Machine gun drone and even Yojimbo’s steady aim couldn’t stop it from tearing him and his bike in half!
Yojimbo fails to dodge a hail of bullets from a gun drone.
The rest of the turn I used to get my Karikuri (geisha death dolls!) to get up the field. Karikuri are one of the few heavy infantry to come as a specialist as standard (I pay for it though!). I got them up into a bunker but Dave had all of the consoles covered with his firepower and what I suspected may be a mine or two. I was using the advanced rules for “fire teams” making the Karikuri as dangerous in ARO as on the attack. I had them blow up another drone then take up position ready to defend the center.
Karakuri take the center, but for how long…
Dave’s turn wasn’t pleasant for me. He shot/hacked and blew up all but one of my Karakuri. Being machines I could have fixed them but his mines and fields of fire would make it too dangerous for my engineer! Dave tried to get his Father Knight (infantry/religious fanatic) up my left flank which appeared to be open. What he didn’t know is that I had placed a character ninja called Togan in “hidden deployment” which proceeded to snap shots at him every time he moved until he had to get his head down. At -12 to hit (-3 for cover, -3 for range, -6 for my TO camo) Dave had little chance of hitting the sneaky blighter. I however was on straight roll’s well I was targeting an 8’ cyber knight in a red tabard! I had pinned his entire flank with one well-placed miniature.
SURPRISE! Saito Togan comes out of hiding
Turn two was my chance of bringing it back. My ninja Togan covered himself in smoke and dashes towards an antenna. He engaged it in CC (close combat) and used his explosive close combat weapon to wreck it (HAI YA!). Under the cover of smoke he took up position right next to a console suppressive fire, a rule that gives the model “Total reaction”. Saito cannot activate a console for me because he is a not a specialist. He can however keep Dave from doing so cos he is a bad ass ninja with an assault rifle!
Dave retorted by throwing his Croc men commandos at me, Maori hard cases that like to ambush . Togan shot one to death with the jammiest of dice and the other was killed by my remaining Karikuri. Dave retorted by his most elite troop The Aquila Guard killing the Karikuri with a heavy machine gun… I hope those robo-gals were covered by insurance cos I had just lost billions of Yen worth of kit!
My Raiden/machine gun samurai popped up and nailed Dave’s Total reaction Drone. This opened up the right flank and allowed me to get my specialists in position to activate a console and the engineer to blow up antenna after putting a mine down to cover the central console. I now had one console and two antenna so was winning.
The score goes till the end of the second turn so Dave made his mad dash to victory! Dave charged his Father Knight into Togan and declared CC. Togan could have shot him but agreed to a challenge of glorious combat! Saito has martial arts level 4 so can strike twice and his explosive CC weapon makes him the bane of heavy infantry. However all his fancy spins and strikes were nothing to a 5’ bastard sword to the face and he died! The father knight then activated the console putting us neck and neck.
Saito Togan and the Father Knight clash in close combat.
Dave still had 3 orders. He worked out that if he ran twice then move/hacked he could get the last console. Between him and it was my doctor (poor shot), engineer (better shot) and MG samurai (good shot but far away), so he went for it. What Dave didn’t know is that there was a fourth gunman in hidden deployment; Shinobu the master ninja!
Shinobu was close enough to get bonuses to hit and scored a wound on a crit. The Engineer and doc missed with style and the Samurai got a hit in but the Father Knight would still get an impressive armor save of 5 making it 50/50. Dave rolled the dice and it landed out of my sight. He looked down at the result, up at me, and shook my hand I had won!So that’s Infinity. Fast, deadly and at times very close.