Arcworlde – Review

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For me, I see Kickstarter as both a blessing and a curse.  It’s great because you find out about new games you don’t see in stores, and it’s bad because you find out about new games you want to buy.

Back in Feb 2014, I was with a gaming buddy of mine looking at a new Skirmish game called Arcworlde.  I had avoided Kickstarter up to that point as most of the games being touted were by big companies who had the money to bring out the game.  To me it felt like a pre-order system which I didn’t like as it wasn’t what I thought Kickstarter was all about.  But Arcworlde by Alex Huntley, was different.  Here was a guy sculpting his own models that looked rustic with lots of character; he was doing the rules, and in fact he was doing a lot to try and get this little game off the ground and onto the game tables.  So I broke my Kickstarter block and jumped on board, and I have to say I wasn’t sorry I did.

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Learning Curve: Act Two

Last week I wrote about the difficulty of choosing a force and then the occasional issues that arise with particularly fiddly figures.  The next thing on our list is choosing colour schemes and painting the blooming things.  After that we can see what clever stuff we can squeeze into our points allowance!

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Getting back up and running.

So after an eventful month and a bit it looks like we are getting up and running and putting a foot forward, it may not be the best foot but we will get there.

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So a few of these pictures may be a bit below par, and I apologise for that but it’s the best way to hide my painting skills.

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Some more Salute

So going through my phone pictures I realised that I still have loads of pictures that I haven’t published, so here goes with a few off them.

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Battle System scenery in action they had on display their Sci-Fi and dungeons kits with loads off add ons as well, was definitely a bargain if you got in on this kickstarter, how ever if you didn’t don’t worry as they are still reasonably priced and later this year they will be revisiting the sci-fi setting for their next project.

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Steam Forged at Salute

While I have some time to batter away at the keyboard instead of running around doing all the things that normally make up my day I thought I would take five minutes to talk about Steam Forged at Salute.

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Firstly Salute saw a whole batch of new pre releases, if you were able to get there you could have got the entire hunters team and the new season 2 rulebook, as well as this years show model, Flint, and some new dice as well.

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Where has the week gone

Where has the week gone? Its almost the weekend already and I hope you guys have a better weekend planned than me.

Currently whilst at my paying job I am working my way though the rule books that I brought at Salute last weekend in preparation for scaling up the amount of games i play whilst at the same time on my lunch breaks I am building the spoils from Salute

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Learning Curve: Part the first

20160416_100723In a switch around from our previous schedule Wednesday’s will cease being dominated by card games and instead will be focused upon my experiences with new systems I intend to play.  Now some of these games will not be new to you and in fact one I have played a previous version of but the important thing is that by publishing my mistakes we can all learn a little something.  Even if that’s that I’m not very good…

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Deadzone 2nd Edition up for preorder

HUMANS AND ALIENS COLLIDE ON WORLDS ERASED FROM EXISTENCE ENTER THE DEADZONE!

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In the future, unthinkably powerful mega-corporations own and govern entire planets outright, protecting their interests with vast, private armies. Now, an even greater danger is sweeping the galaxy – a hideous mutagen wiping out entire sectors of space. To stem the carnage, highly classified Containment Protocols are enacted, blockading the infected system and wiping it from navigational charts forever. Here, with the veil of civilisation lifted, rival factions descend into furious conflict, each with a unique claim on the chaos of the Deadzone!

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