Tag Archives: fleet

Oh When the Brits come swooping in

Thought I would try out a new contributor this month. So here goes his first attempt.

Kingdom of Britania Arial Fleet Box models.

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5 x merlin interceptors, a single piece metal model which need only some minor flash removing from them, after washing the models they were undercoated black before painting. whilst painting i was pleased with the over all detail on the model, especially the small wooden decked are on the rear of the model. the small flying bases were easy to put together after a small amount of redrilling to allow the plastic rod to fit. Having played a small game with these i found they were ideally suited to their interceptor name, perfect for hunting down other smalls.

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3 x hawk scout rotors. the model is a main resin hull with metal turret and rotors, again due to the high quality of the resin casting there was very little clean up work to do and only small amounts of flash on the 3 metal components of each model. as with all resin models i gave them a wash and good clean to remove any remaining residue from the molding process. again they were black undercoated before painting. I had a similar problem with the medium flying bases but again was only a minor issue. Again the level of detail on the models really make for a nice looking model even whilst just in basic colours. I found the hawks very useful in game for flanking and dropping thier mines in choke points.  overall they offer a nice opertunity to get round the back of a enemy fleet and attack more vunerable units. having a 360 degree fire arc on the turret and piercing MAR they can cause criticals to help slow and hinder the enemy.

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1 x Illustrious sky fortress. This model is by far the main weight to the entire boxset, having the main hull which was easy to clean up with only a slight mold line running round the side of the whole model. the only issue i found with this main part is where the rotor arms join the hull there was a uneven surface that needed a little attention to get the part to fit flush. other parts on this model were the resin superstructure, 6 resin rotor arms, 6 metal rotor props, 2 metal turrets. In the box there were actually a couple of spare rotor arms and a spare prop. all of the parts only required a quick check over and clean up of the small amounts of flash. When putting the model together I opted to magnetize the rotor arms so when transporting the model there were 6 less things to break off. The illustrious sky fortress is a massive model and as can be expected of a carrier type model isn’t the fastest thing you can field but what it lacks in speed it certainly make up for in its support capacity. having access to 6 SAW tokens, 2 turrets, 3 magnetic mines, bomb bays and verious options for a generator, standard being a pulse generator to set off mine ment for a intresting way of combining with the hawks to set a mine field in one activation close to the enemy and then setting them off in the next.
also included in the box were 16 SAW tokens,3 SAS movement tray, a resin objective mark, 9 x 7mm dice 3 of each colour (red, white and green) 3 sheets of token and template printed on think high gloss card, and a set of the TAC cards which include the 6 victory condition cards.

Painting,
I deceided to go for a glossy red and black colour scheme with gold trim and dark steel turrets and metalwork. All of the models had a great level of detail that ment once the were dry brushed leadbealcher and washed nuln oil with the basic colours for the metalwork the detail really stood out which made the model easier to paint on the whole. after getting the metalwork finished with a light dry brush of leadbealcher on all the models i moved on to the main red colour, which was easily achieved by using vermillion vallejo paint with a red ink wash over the top.

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I then added some black details and stripes to the hulls and wings to give unit markings and break up the red. the gold details on the hull and engine components were a base coat of vallejo bronze washed with reikland fleshshade followed by a detail coat of vallejo gold. the final thing to do was the decks, which were again a simple 3 stage process, first a coat of vallejo german camo pale brown with a reikland fleshshade wash and a quick light dry brush of the camo brown again.

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Overall to sum up the models are of a great standard and with only a small amount of work were ready to put together, painting was easy as the detail allowed me to pick out areas for each colour. The amount you get in the boxset is at first what appears to be smaller than other sets but once you open it up and see the amount of metal and resin used in these models it soon makes sense why its contents are limited. whilst play testing them i came to the conclusion that each unit has particular roles they are best used for. whilst the idea of a purely aerial kingdom of britannia fleet seems like an appealing idea it does unfortunatly lack the long range punch that can make all the difference. I would suggest that even with the future release of a heavy bomber that truely the strenght of the box set is as an addition to a land or naval fleet to provide some support and not as a stand alone fleet.

Are you scared of Spiders?

The fleet patrol box from Firestorm Armada I decided to look at this month is the Retholza. These spider like creatures rely heavily on nanites and firm one of the three main forces of the Zenian League.

Employing advanced, nanotech Cloaking Fields the Relthoza fleet advances toward the enemy shrouded from their attacks. Lethal torpedo volleys pick off outliers as the Relthoza stalk their prey, drawing them forward into a deadly trap.

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Then, when they have acquired optimal firing solutions, the Relthoza ships drop their cloaks and channel all power to their weapon systems. Banks of hydroxide cannons line the flanks of the Relthoza vessels, primed to unleash millions of hull-devouring nanites on their targets. Seconds after the flash-frozen shards bury into their prey, its hull will begin to dissolve, exposing gaping wounds to the void.

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The picture above shows the Widow class frigates the box sets Tier 3 selection. Although singly not able to put out much damage they can be cloaked and are difficult targets and four of these combining there fire could well be a threat to most commanders.

Next up we have the Assassin class cruiser with one upgraded to the Huntsman Heavy cruiser.

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The Assassins are Tier 2 ships with Stealth systems and able to start dishing out pain from 48″ away with torpedoes that can be upgraded. The Huntsman Heavy cruiser, the upgrade is included in the patrol fleet, adds extra firepower at all range bands with its primary range bands from 24″ and closer, plus comes with the self repair rule, which is no joke as it starts with 6 points of damage to begin with a few cruiser squadrons backed up with the Huntsman can seriously dominate the mid range of the game.

Now the Tier One, the big boy, the ship that will make you fear the Retholza, the Nexus class Battleship.

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Looking sleek pointy and totally alien this model, made up of only five parts plus base is slightly large, at under 200 points on the battlefield it’s also sweetly priced.

With plenty of hardpoints and upgrade options, along with its specific Model Assigned Rules the Nexus can be tailored to most scenarios. Upclose and personal battering ram, of a stand off backfield puncher.

With the ability to add MARs to its primary weapons, including Corrosive, your gaining the opportunity to start racking up problems for your opponent from 32 inches out.

The hardpoints of the Nexus can be used to bring it in close with the options of stealth or more fighters and point defense.

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Just imagine your opponents face when his ships blunder into this trap. You could quite easily wipe a squadron off the board before you have even started to get aggressive.

Looking forward to setting up a few games with these going against the Terrans and their Tyrant class battleship when I have finished painting them and picking out some of the insanely detailed features on the models.