Steamforged are releasing spoilers at a crazy rate that’s a struggle to keep up with.
Conditions are an important part of Guild Ball. They can have a massive impact on the game, and more than that, they’re part of our integral core design for several of our Guilds. The Butchers will bleed you, the Hunters want to snare you in their dangerous traps, and the Alchemists… oh boy, the Alchemists. They’ll poison your poor players, set them alight and burn them, and even bleed you if you’re not careful. These are just some of the obvious examples, but just about every single Guild has methods of inflicting one or more of Guild Ball’s condition effects upon their opponents, and then capitalising on it. As a coach, learning to deal out conditions and how to remove them from your own players is one of the first things you’ll learn once you pick up the basics!